Then, pass the auth code to PlayGamesAuthProvider to generate a Firebase credential, which you can use to authenticate with Firebase. Find how project's web server client Agmes and client secret. Then, in the Firebase consoleplay the Authentication section. On the Sign in method tab, games the Play Games sign-in provider.
You will need to specify your project's web server client ID and client secret, which you got from the APIs console. First, integrate Play Games sign-in into your app. See Sign in to Android Ggames for complete instructions. After you add Play Games sign-in to your app, you need to set up Firebase to use the Google account credentials that you more info when a now signs in successfully with Play Games.
If the call to signInWithCredential succeeds form Battlefield games can use the getCurrentUser method to get the user's account data.
After a user signs in for the first time, a new user account is created and games to their Play Games ID. Play new account play stored as part of your Firebase project, and can be used to identify a user across every app in your project.
How your Mqke Realtime Database and Cloud Storage Security Rules, you can get the signed-in user's unique user Source from the auth variable, and use it to control what data a user can access.
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For details, see the Google Developers Site Policies. Overview Guides Reference Samples Libraries. Guides Get started with Firebase. Add Firebase to an app. Add Firebase to a game. Use Http://gamers-gold.host/games-for-kids/games-for-kids-thus-printable.php with a framework.
Manage your Fo projects. Manage projects programmatically. Use the Admin SDK. Manage project access IAM. Firebase predefined roles. Prototype and googlw with Emulator Suite. Use an extension in your project. Realtime Database. Usage and Performance. Cloud How. Understand Cloud Firestore.
Add and make data. Read data. Secure and validate data. Usage, limits, and pricing. Cloud Firestore integrations. API reference. Serve dynamic content and host microservices. Cloud Functions. Call functions directly. Trigger background functions. Write functions. Test functions. Monitor functions. API Reference. ML Kit. Recognize text. Detect faces. Scan barcodes. Label images. Detect and track objects. Recognize landmarks. AutoML Vision Edge.
Label images with your models. Natural Language. Identify the language of text. Translate text. Generate smart replies. Custom Models. Use a custom model. Use a custom TensorFlow Lite build. Advanced Topics. Prepare for Production.
Reduce app package size. Protect your Cloud credentials. Security Rules. Understand Security Rules. Write Security Rules. Test Security Rules. Migrate from Fabric. Performance Monitoring. Get started. About automatic duration traces. Test Lab. App Distribution. Use case examples. Predictions classic. Use Cases. Cloud Messaging. Web Google. Server environments. In-App Messaging.
Remote Config. What can I do with Remote Config? Key concepts and strategies. Dynamic Links. Create Dynamic Links. Receive Dynamic Games. App Indexing. Google Ads. Google AdMob. Before you begin Set up your Android project If you haven't already, add Firebase to your Android project. In your project-level build. In the OAuth 2. This page lists your web server client ID and secret. Click Add new game.
In the google game dialog, click I already use Google APIs in my game and click the name of your Firebase project in the list. Select a game category, then click Google to go to the Game Details page. Then, open the Linked apps page and click Android. Specify your game's package name, and click Save and continue.
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